One of the central problems in the development of better computer games is the realisation of characters that are not controlled by human players, but which nevertheless should exhibit natural behaviour. Such fully automated characters, which are indispensable to many kinds of computer games, are known in the computer game industry as non-player-characters (NPC). The main research goal of the KomPARSE project - carried out in cooperation with the German Research Centre for Artificial Intelligence (DFKI) and funded by the Investitionsbank Berlin (IBB) - is to provide such characters with limited, but nevertheless adequate and robust linguistic capabilities which allow for naturalness in interactions and whose efficiency satisfies the real time requirements of interactive applications.
Here you can see some photos of the KomParse final presentation on October 27th at THESEUS Innovationszentrum.
Prof. Dr. Manfred Krifka